top of page

Organyze 
Creating better time management & habit building platform.

OrganyzeNPC2.png

Deliverables

High Fidelity Prototype

Low Fidelity Design

User Research 

My Role

UX/UI Design 

Low-Fidelity wireframing

Project Scoping

My Role

Spring 2021 (8 Weeks) 

Course: HCDE 318 @ UW

Tools: Figma, Photoshop & Miro 

Team: Rajbir Singh, Anahita Gharai, Tejus Krishnan

The Goal:

To enable users to help establish daily routines and positive habit building. Using Organyze, users can leverage their social circle and create new connections to help them live healthy lives.

Vision Statement

Throughout the day, nearly everyone is faced with the challenge of managing multiple responsibilities across various contexts, including their job, education, and personal/social life. Whether working to maintain their daily routine or changing it to accommodate a different lifestyle, habit formation remains the backbone of a person’s everyday life. Organyze aims to help establish and create new habits to live a healthy life.

Research

Research has shown that habits are most effectively maintained when performed repeatedly in the same context, and reinforced using a consistent system of cues and rewards. Due to the COVID-19 pandemic, the majority of individuals’ lives have been constrained to a single context: their home environment. This has made it doubly challenging to maintain a consistently healthy and productive lifestyle. Our team set out to create a robust, intuitive way for individuals to plan out their day and hold themselves accountable for completing the tasks required of them.

Personas

After our three interviews, we created two personas representing a composite of the interview responses we received. We distinguished the two personas by providing each with contrasting characteristics, to reflect the variation of our responses (particularly when it came to individuals’ productivity levels and attitudes regarding technology).

User Journey Map

For our user journey map, we wanted to see how our Lillian persona would navigate a first date situation, specifically, how her thoughts and moods changed as different actions took place. Lillian, for example, is not a very tech-savvy person and oftentimes, gets frustrated when people are too invested in technology.

Screen Shot 2021-10-23 at 10.01.40 PM.png

Design Process

Based on our interviews, personas, and user journey maps, we came up with a list of design requirements and goals for our solution.

Some of our requirements include:

  • Help users prioritize their most important tasks

  • Display clearly the routines and tasks an individual has

  • Have a method of keeping track of new habits

  • A method to hold oneself accountable

Some design goals include:

  • Helps users create/reinforce a daily structure to help them become more productive during the day

  • Be accessible to all people, including those with disabilities

Routines.png

Ideation + Brainstorming

Based on our design requirements, we spent multiple team meetings ideating solutions and categorizing them by our user needs. We initially decided on a three-pronged approach that would combine software and hardware to enable individuals to create and manage their daily routines. It consisted of:

  • A mobile app

  • The use of smart home systems (such as Amazon Alexa)

  • Specialized wall projectors to display the contents of one’s routine around different parts of their household

The broader goal was to allow users to populate their homes with cures to reinforce their desired habits. 

Storyboards

Using our design requirements and the solutions proposed during ideation, we created a series of storyboards depicting our multifaceted product in action, incorporating both the mobile app and the physical hardware into our scenario pathways. Our goal was to clearly communicate the ease and convenience our product would introduce to our users’ daily lives.

Tejus - Storyboard 2 (FINAL).png

Project Scoping

As we approached the prototyping stage of the design, we realized that our combined digital/physical solution would be too broad for the scope of our project and that we didn’t have a feasible way to represent the hardware component of our solution as a deliverable.

 

Additionally, we reasoned that the product’s use of smart home systems would violate the needs and privacy concerns of individuals who preferred not to over-rely on technology, as well as bias our product towards those affluent enough to afford a full-fledged smart home system in their households.

 

Therefore, we narrowed the scope of our project to a mobile app alone, which we felt was:

 

  • More feasible to implement within our timeframe

  • More intuitive and easily accessible to users

  • More respectful of our users’ needs and concerns

Product Features

Now that we were solely focusing on a mobile app experience, we had the time and freedom to dive deeper into creating features that would make the product stand out from conventional calendar/task-management apps.

 

Our most important addition was a social component to the app: allowing users to share the routines they create, either with their friends or with the public on a kind of “marketplace.” Given the popular demand for the morning routines of high-performing individuals, we felt that turning routines into a shareable entity on an app (like an Instagram post) would turn the often abstract world of self-help/productivity advice into a thriving, easily accessible ecosystem.

 

Through the second round of ideation, we divided our app into three primary workflows:

 

  1. Routines - The primary function of the app. Includes creating, editing, and sharing tasks.

  2. Social - For viewing and messaging your friends on the app, as well as viewing their routines

  3. Featured - A public space for all users on the app to share and curate their routines.

Requirements.png

Information Architecture

Our next step was to lay out what we wanted to include in our app. We did this by creating an information architecture diagram in Figma, which gave us a roadmap of the pages and functions to include in our low-fidelity prototype.

MacBook Pro - 1.png

Wireframes + Low-Fidelity Prototype

Using our information architecture as a guideline, we created a series of wireframes which we converted into a low-fidelity prototype based on the annotations we provided to each screen.

Evaluation

In our user feedback, we tested our low-fidelity prototype on high school students. This evaluation session gave us the opportunity to observe pain points and workflow inconsistencies, as well as receive direct user feedback on our design.

 

Based on the feedback we received in our evaluation, we made the following changes to the app:

  • Switching the ‘Social’ and ‘Featured’ tabs to highlight the social component of the app better and make the app fewer social-media like

  • Auto-generating messages to hold friends accountable, such as “Don’t forget to meditate tomorrow when you wake up” given that the user can see their friends’ routine

  • Showing users when their friends are online to make messaging more efficient

Final Design

Screen Shot 2021-12-27 at 4.31.08 PM.png
Screen Shot 2021-12-27 at 4.30.53 PM.png
Screen Shot 2021-12-27 at 4.30.45 PM.png
Screen Shot 2021-12-27 at 4.30.36 PM.png

Reflection

Points of Growth 🌱 

Organyze gave us the opportunity to answer a universal human need - creating healthy and productive habits - during a time when daily life has been upended to an unprecedented degree. In the process, we each gained experience implementing all stages of the human-centered design cycle, which reinforced our skills in our individual areas of expertise while sharpening our abilities outside our respective comfort zones. In particular, we gained a firmer knowledge of design tools such as Figma and learned how to adapt our deliverables to user feedback.

 

Challenges 💪 

As expected, the biggest challenge we faced throughout the project was staying coordinated as a team while working remotely. It was also surprisingly difficult anticipating which stages of the project would demand the most time and effort relative to the others. If we had control over the timeline of the project, we would definitely allocate more space toward refining the high-fidelity prototype.

 

For Next Time 🤔 

If presented with the chance to do things differently, we would certainly devote more time to engineering the finer interaction details of the high-fidelity prototype, particularly when it comes to the routine editor workflow. We could not dive as deeply into these interaction mechanics due to time constraints; therefore, we would consolidate some of the early deliverables (particularly the personas, storyboards, and user journey maps) to make more time for refining the prototype. As a team, we would also delegate tasks more strictly in order to get a clearer sense of the scope and time commitment of each deliverable. Nonetheless, we are proud of how our product turned out, and believe we laid the groundwork for genuinely improving the lives of others while receiving plenty of educational benefits ourselves.

Thank you for reading 👋 

bottom of page